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Algorithms and Data Structures (46)

Categories:

See Also:
Sites:

http://www.realtimerendering.com/intersections.html
» 3D Object Intersection Open in a new browser window
   A grid of intersection routines for various popular objects, pointing to resources in books and on the web.
   http://www.realtimerendering.com/intersections.html
http://www.ibiblio.org/e-notes/Splines/Intro.htm
» An Interactive Introduction to Splines Open in a new browser window
   Bezier, B-spline, NURBS, and many other spline curves and surfaces with interactive 2D Java applets and VRML.
   http://www.ibiblio.org/e-notes/Splines/Intro.htm
http://www.techmind.org/stereo/stereo.html
» Andrew's Autostereogram Pages Open in a new browser window
   A detailed development of a stereogram-generation algorithm is presented, complete with a ready-to-run Windows program to download and experiment with.
   http://www.techmind.org/stereo/stereo.html
http://www.andrijar.com/algorithms/algorithms.htm
» Andrija Radovic´'s Algorithms Open in a new browser window
   Several unique algorithms for fast and optimal computations with integer numbers and graphics suitable for hardware implementation: dividing, square rooting, line drawing, ellipse drawing, Haiku plot routine.
   http://www.andrijar.com/algorithms/algorithms.htm
ftp://ftp.sgi.com/other/bspfaq/faq/bspfaq.html
» BSP Tree FAQ Open in a new browser window
   How to manipulate and use binary space partition (BSP) trees.
   ftp://ftp.sgi.com/other/bspfaq/faq/bspfaq.html
http://maven.smith.edu/~mcharley/bsp/
» Binary Space Partitioning Open in a new browser window
   How to manipulate and use binary space partition (BSP) trees. Includes pseudocode and complexity analysis.
   http://maven.smith.edu/~mcharley/bsp/
http://www.caffeineowl.com
» Caffeine Owl Open in a new browser window
   Introduction to cubic and quadratic Bezier curves.
   http://www.caffeineowl.com
http://www.mrl.nyu.edu/~bregler/
» Chris Bregler's home page Open in a new browser window
   Research and recent papers on video-based capture of human movements. The main applications are feature animation, video games, and analyzing Movement Disorder
   http://www.mrl.nyu.edu/~bregler/
http://www.exaflop.org/
» Exaflop Open in a new browser window
   Technical articles on computer graphics.
   http://www.exaflop.org/
http://www.edepot.com/algorithm.html
» Fast Line Drawing Algorithms by Po-Han Lin Open in a new browser window
   Contains sources for graphical algorithms to draw lines. Included are the popular Bresenham algorithm, the Wu's Symmetric Double-Step, and the fastest non-cpu dependent algorithm, the Extremely Fast Line Algorithm (EFLA).
   http://www.edepot.com/algorithm.html
http://www.acm.org/crossroads/xrds3-4/faster3d.html
» Faster 3D Graphics by Not Drawing What Is Not Seen Open in a new browser window
   Published in Crossroads, the ACM student magazine.
   http://www.acm.org/crossroads/xrds3-4/faster3d.html
http://tog.acm.org/resources/GraphicsGems/
» Graphics Gems Repository Open in a new browser window
   The official site for source code, errata, and addenda to the Graphics Gems book series.
   http://tog.acm.org/resources/GraphicsGems/
http://dunnbypaul.net/perlin/
» Hardware Perlin Noise Demonstration Open in a new browser window
   Article by Paul R. Dunn. Describes a fast way to generate perlin noise by using 3D texture blending hardware.
   http://dunnbypaul.net/perlin/
http://www.devmaster.net/articles/hidden-surface-removal/
» Hidden Surface Removal Open in a new browser window
   Describes how to remove surfaces that are not visible with portal rendering. It also contains a detailed set of algorithms for implementing such hidden surface removal techniques.
   http://www.devmaster.net/articles/hidden-surface-removal/
http://www.hinjang.com/
» Hinjnag.com Open in a new browser window
   Several articles on real-time graphics rendering.
   http://www.hinjang.com/
http://research.microsoft.com/~hoppe/
» Hugues Hoppe's Homepage Open in a new browser window
   A collection of research graphics articles.
   http://research.microsoft.com/~hoppe/
http://inferno.hildebrand.cz/
» Inferno Project Open in a new browser window
   The research of Ray Tracing accelerated by modern Graphics Hardware (GPU).
   http://inferno.hildebrand.cz/
http://www.worldserver.com/turk/computergraphics/
» Ken Turkowski's Contributions in Computer Graphics Open in a new browser window
   Antialiasing, color spaces, testure mapping, shading, geometry, image registration, numerical computation, open source articles.
   http://www.worldserver.com/turk/computergraphics/
http://www.acm.org/crossroads/xrds3-4/levdet.html
» Levels of Detail and Polygonal Simplification Open in a new browser window
   "This paper covers the techniques of Polygonal Simplification in order to produce Levels of Detail (LODs). The problem of creating LODs is a complex one: how can simpler versions of a model be created? How can the approximation error be measured? How can
   http://www.acm.org/crossroads/xrds3-4/levdet.html
http://www.resampling.narod.ru/
» M Spline Open in a new browser window
   A new linear best quality and fast algorithm of raster image scaling.
   http://www.resampling.narod.ru/
http://mathworld.wolfram.com/MapProjection.html
» Map Projection Open in a new browser window
   Very basic grey page with some useful links on map projection.
   http://mathworld.wolfram.com/MapProjection.html
http://www.colorado.edu/geography/gcraft/notes/mapproj/mapproj_f.html
» Map Projection Overview Open in a new browser window
   Everything you always wanted to know about map projections, and then some.
   http://www.colorado.edu/geography/gcraft/notes/mapproj/mapproj_f.html
http://marg.nlm.nih.gov/index2.asp
» Medical Articles Records GroundTruth Open in a new browser window
   This site contains ground truth data for biomedical images to help develop algorithms to automatically extract information from the printed page. There is also a visual tool and analysis tool called Rover to aid researchers with their algorithms.
   http://marg.nlm.nih.gov/index2.asp
http://www.fastgraph.com/fsm.html
» Modeling Sprite Animation Using Finite State Automata Open in a new browser window
   Article by Diana Gruber on how to model sprite animation in a computer game.
   http://www.fastgraph.com/fsm.html
http://r0k.us/graphics/pseudoGrey.html
» PseudoGrey Open in a new browser window
   Algorithm allows accurate encoding and decoding of 1786 levels of grey within a 24-bit image; text overview, sample images, and a Java test program can be found at this site.
   http://r0k.us/graphics/pseudoGrey.html
http://www.irit.fr/~Loic.Barthe/
» Publications by Loic Barthe Open in a new browser window
   Comprehensive list of publications by L. Barthe on modelling from sketching, point based modelling, subdivision surfaces and implicit modelling.
   http://www.irit.fr/~Loic.Barthe/
http://tog.acm.org/resources/RTNews/html/
» Ray Tracing News Open in a new browser window
   An infrequent newsletter on ray tracing and general computer-graphics research and resources.
   http://tog.acm.org/resources/RTNews/html/
http://tog.acm.org/resources/RTNews/html/rtn_index.html
» Ray Tracing News Index Open in a new browser window
   Hand-built topic index to some of the articles.
   http://tog.acm.org/resources/RTNews/html/rtn_index.html
http://www.llnl.gov/graphics/ROAM/
» Real-time Optimally Adapting Meshes (ROAM) Open in a new browser window
   A paper describing a method for continuously maintaining view-dependent triangular meshes to achieve desired frame rates.
   http://www.llnl.gov/graphics/ROAM/
http://www.cs.cmu.edu/~ph/shadow.html
» Shadow Generation Algorithms Open in a new browser window
   This page gives a link to a (compressed postscript) paper on a shadow generation algorithm.
   http://www.cs.cmu.edu/~ph/shadow.html
http://www.red3d.com/cwr/npr/
» Stylized Depiction Open in a new browser window
   Survey of non-photorealistic rendering (NPR) for computer graphics and animation: painterly rendering, toon shading, painterly image processing, and simulation of traditional artistic media.
   http://www.red3d.com/cwr/npr/
http://www.graficaobscura.com/texmap/
» Texture Mapping as a Fundamental Drawing Primitive Open in a new browser window
   Article by Paul Haeberli and Mark Segal. Survey of applications of texture mapping including simple texture mapping, projective textures, and image warping; description of texture mapping techniques for drawing anti-aliased lines, air-brushes, and anti-al
   http://www.graficaobscura.com/texmap/
http://www.terra.es/personal3/atoniman
» The Progressive Fans Representation Open in a new browser window
   A new technology for progressive transmission and view-dependent simplification of manifold and non-manifold meshes.
   http://www.terra.es/personal3/atoniman
http://www.cise.ufl.edu/research/SurfLab/
» University of Florida Surflab Open in a new browser window
   Research in geometric modeling and its application to areas such as Rapid design of complex geometry, 3D Graphics, Scientific Visualization
   http://www.cise.ufl.edu/research/SurfLab/
http://vdslib.virginia.edu
» VDSlib: A View-Dependent Simplification Package Open in a new browser window
   Public domain package for view-dependent simplification and rendering of polygonal environments.
   http://vdslib.virginia.edu
http://users.belgacom.net/gc610902/
» Xvox demo Open in a new browser window
   Trilinear displacement mapping and depth addaptive tessellation with DX8. Terrain rendering example provided
   http://users.belgacom.net/gc610902/
http://www.faqs.org/faqs/graphics/algorithms-faq/
» comp.graphics.algorithms Frequently Asked Questions Open in a new browser window
   Basic computations frequently needed in graphics.
   http://www.faqs.org/faqs/graphics/algorithms-faq/

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Last Updated: 2009-08-04 13:10:12





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