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Design and Development (61) Categories:
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» Brass Lantern Interactive Fiction Theory
The theory of adventure game and interactive fiction design, from elements such as puzzles to game analysis. http://brasslantern.org/writers/iftheory/ » Choosing a Text Adventure Language
Some handy tips about picking which language to use when writing a text adventure. http://brasslantern.org/writers/howto/chooselang.html » Creating Adventure Games On Your Computer
The full book by Tim Hartnell. http://www.atariarchives.org/adventure/ » Exposition in Interactive Fiction
This document introduces the concept of exposition in interactive fiction, and offers three versions of the same brief interactive fiction text, so that you may experience interactive exposition for yourself. http://jerz.setonhill.edu/if/gallery/exposition.html » Interactive Fiction Page
Information on playing and developing interactive fiction. http://www.cs.cmu.edu/afs/cs.cmu.edu/user/wsr/Web/IF/ » Interactive Fiction and the Future of the Novel
An article by Michael Berlyn and Marc Blank. http://www.atariarchives.org/deli/interactive_fiction.php » OnyxRing
Covers topics from interactive fiction design to Inform implementation. http://www.onyxring.com/ » XYZZYnews: Interview with Michael Kinyon
Interview with a Player Extraordinaire. http://www.xyzzynews.com/xyzzy.13d.html This category needs an editor
Last Updated: 2007-01-02 21:40:38
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